Guardian build kotor.

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Guardian build kotor. Things To Know About Guardian build kotor.

Sentinel with INT 14 (Buff to 16 by level 8) will get a lot more out of the plot than a Guardian with INT 10. Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points.The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class ...Arm your 7/13 Scoundrel/Guardian with a Baragwin Assault Blade in their main hand and Lightsaber in your off hand. Use force speed and you’ll get 4 strikes per hit, with 10-24 sneak attack damage on each plus maybe a couple Critical hits from the Assault Blade. I’ve seen my Scoundrel/guardian build do over 300 damage one one Force Jump attack!Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...

Scout/Guardian build recommendations. So I played KotOR probably like a decade ago. I was around 14, didn’t know what I was doing as I didn’t really understand the background mechanics of the stats in the game. So I just looked up a surefire build online and pumped skill points into whatever it said and chose whatever feats I wanted.

Kotor 1 LS scout/guardian 5/15 build. So I have done a bit of research and I think this is the build I am going to go with but just wanted to see what people thought about it and if anyone had any changes they would make for me to consider :) As a side note I started with the character start up mod so I picked my own starting feats which were.

Brute Guardian Build. By Flipped_StuG. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. This build makes a joke out of the highest difficulty, however it has no skills, having to rely on its' party to use Security, Computer Use, Repair, and other skills. 2.1.1K. 69K views 4 years ago. -- HUGE thanks to my newest channel member - cmdrshprd - Meatbag Really more of a 'Things you might want to consider if you're going …DS Scoundrel 7/ Guardian 13. This is a guide for my new favorite Dark Side build in SW:KOTOR1. I didn't think that anything could possibly top my previous LS build but i feel that this one is even better in my opinion. It trades a bit of debilitating power for even more melee damage. English isn't my primary language so don't be surprised if ...It's pretty fun to play someone who has to use shield items and demolitions from time to time. 1. AhLibLibLib. • 2 yr. ago. Max Strength and keep DEX and INT at 8. Put some into the other 3. Take flurry, two weapon and force speed and you’ll one round everything after Dantooine. And take Guardian of course.Arm your 7/13 Scoundrel/Guardian with a Baragwin Assault Blade in their main hand and Lightsaber in your off hand. Use force speed and you’ll get 4 strikes per hit, with 10-24 sneak attack damage on each plus maybe a couple Critical hits from the Assault Blade. I’ve seen my Scoundrel/guardian build do over 300 damage one one Force Jump attack!

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By far the best sneak attack synergy in KOTOR 1 is with Force Jump. Technically, sneak attack will trigger whenever you attack an enemy who isn’t already engaged in combat with you. Since you almost always use Force Jump before an enemy has targeted you nearly every Force Jump attack will give you a sneak attack damage.

Unless you want to specifically play as a Jedi Guardian that can fix HK-47 (i.e. Scout/Guardian), I highly recommend the Scoundrel for any LS build. Jedi …Most likely 18 CON (though CON might be a matter of playing to the implant system in KotOR II). Key skills are Persuade, Computer Use, Repair, Awareness. Single Cyan lightsaber back in the Mandalorian Wars (choose the option of forgetting what it even looked like when Atton asks). In the actual game, it is unknown.In a heavy armor build, the value of dexterity is severely compromised. Everybody's goin nowhere slowly; they're only fighting for the chance to be last. Nothing wrong with goin nowhere, baby, but we should be goin nowhere fast. Using heavy armor is a waste of a feat. The robes at the end game are better anyway.The Active Kids Voucher program, introduced by the government, has been a game-changer for parents and guardians looking to get their children involved in physical activities. One ...Poverty is one of the main reasons why people are motivated to poach, according to The Guardian. Corruption also drives poaching, particularly among corrupt officials and policemen...Build help- Scout/Guardian. Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. So I’m primarily going for a melee build but I want force powers as well for buff and stunning enemies. Here’s my starting attributes: STR-14 DEX-14 CON-12 INT-10 WIS-14 CHA-14.Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me...

Nov 4, 2015 · 1) Super dark side Soldier -> Guardian/Guardian -> Marauder. Start with STR 18, CON 17, CHA 9, everything else 8. At some point put an extra point into CHA just because, put one point into CON, and then STR and things that enhance it all the way. Powers aren't very important except for Master Speed. All level ups into strength for a guardian build for sure, best way to avoid damage is to kill before they can even swing. If you want to use master valor, start with 15 and if not, 14 or 16. Just keep in mind that strength as a bonus (not base stat) has a maximum modifier of +10 so 20 strength from adrenal (6), valor(5), mastery(3 if LS) and ...Pros. Most Vitality per level of any class. Only class to start with Heavy Armor proficiency. Only class to start with Heavy Weapon proficiency. Gains a Feat every level. Highest Attack stat of ...7/13 Scoundrel/Guardian LS is my build of choice for KOTOR as well. Let me give you my build, then adjustments I'd make for what you want (power attack and repairing HK, which I didn't do). I tend to min/max and went for STR build: STR 32 - 17 + 5 level upgrades + 5 Dominator Gauntlets + 3 LS mastery + 2 CNS Strength Enhancer DEX 8Solo Scoundrel/Guardian Build: Str: 11 Con: 12 Dex: 18 Int: 10 Cha: 10 Wis: whatever is leftover, or make Cha 12. Persuade: max at 13 or 19. Repair: Get to 15. Treat injury: at least 3 points. Taris You’re going to be running around with a blaster (or two once you rank up Two Weapon Fighting) for most of your time here.With Scout 8/Guardian 12, you have 13 powers to work with. Since you are playing LS, this makes the focus go towards buffs, and certain key powers against Malak . Minimally, all 3 powers of Speed and Valour. Speed to add attacks, Valour to boost your stats and skill checks in Persuade and repairing HK-47.

Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m...

The Ultimate... Light-Side Consular. Single Handed Lightsaber. Warrior (yup, heading that one off at the pass for any other 80’s or 90’s kids out there) Canonical. LS/DS …Jedi []. Your main character starts as one class but must choose a Jedi class to continue once on Dantooine.You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels.The way I start my soldier/guardian character is: Strength 16-18, dexterity 12-14, constitution 14-16, intelligence 10-12, wisdom 8-10, charisma 8-10. The only force powers I use as a guardian is stuff like force speed and …Kotor 2 Party Builds. Bao-Dur: Unarmed Jedi Guardian. Save levels and convert him to a Jedi Guardian very early, since you certain feats will be messed up by converting later (particularly the unarmed damage feats). The idea here is to simply give Bao-Dur the dueling feats, master flurry and any gear that improves unarmed damage. Repair is a cross class skill for Scoubdrel/Guardian. You will need double the points to increase the skill level. In addition, the cross class skill has a cap of (level + 3)/2. You have a deadline of repairing HK-47 before finishing the 3rd planet i.e. obtaining the 3rd Star Map. A derivation of how to get to 17 Repair as a cross class skill ... Short and sweet: The 7 Scoundrel/13 Jedi Guardian is the most powerful damage combination in the game. You can focus on either Strength or Dexterity - the main punch comes from extra attacks and Sneak Attack bonuses on each one. Make sure to grab either the Fear or Stun line to make triggering Sneak Attack much easier, and Knight/Master …Light side Guardians get +3 to Strength and can still use the Dominator Gauntets, CNS belt, etc., which are better than any of the Dark side strength gear. I guess Dark Side guardians do get the extra 1-8 Bonus damage, but theres no way a DS guardian can run around using Master Valor all the time and that plus the LS +3 Strength mastery bonus ...Yes. Jedi Sential/Watchman, and next up I was thinkin of a Guardian/Weaponmaster build. Just saying, nothing is stopping you from starting with a Jedi Sentinel, and then selecting the Jedi Weapon Master prestige class. I.e. prestige class is not restricted by starting class. You also retain the ability to use Computer Use and purchase Repair ...

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Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ).

The details of the build are as follows: Class: Soldier -> Guardian. Being a melee fighter, this build relies on feats more than force powers so you’ll want to go with the two physical classes. Once you hit …In this digital age, the newspaper industry has faced numerous challenges. Many print publications have struggled to adapt to the online landscape and maintain their relevance. The...Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: TheSample Builds. Feats: Master Critical Strike, Master Two Weapon Fighting, Melee and Lightsaber Focus and Specialization, Implant Level 3. Force Powers: Heal, Master Speed, Master Valor, Force Immunity, Improved Energy Resistance, Affect Mind, Force Wave. Synopsis: Wields a lightsaber in his main hand, and a melee weapon in his off hand, this ... If you're doing Soldier/Guardian, the only thing you're trading off for going more levels of Soldier is less force powers (and points). But you do gain more feats. And for a lightsaber-focused build, I think there is merit to going that direction. You could go 4/16 and trade off 2 powers from 2/18 and gain a feat (12 vs 11), while keeping your ... Technically, 2-handed is better. You sacrifice a small amount “to hit” even with it mastered, but it is a really good feat. I personally prefer Dueling, as you get bonuses to your attack AND defense with it, and if you’re going with a Soldier/Guardian build, you won’t need the extra lightsaber to one-shot literally everything in the ...This’s my guide for Jedi Guardian | light side | canon RevanThis is the universal build to complete the game having the opportunity to use almost everything ...Class Basics. At the start of the game, you are given 3 class options, and later on in the game 3 Jedi class options. - Any class from the start can pick any Jedi class. - You must pick a Jedi class to advance past a certain point in the game. - Any combination is valid, each with its own benefits. Basic classes:An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me...

New one sentinel build. And as you asked alignment is dark. This is universal build you are strong indeed in every aspect of the game. Skill points a lot for...This guide assumes you've played or watch the LP of KOTOR 1. Also get TLSCRM for cut content. Starting Class. In KOTOR 2 you select 3 classes to choose from. Unlike KOTOR 1, you immediately start off as a Jedi. The starting classes are Guardian, Sentinel, and Consular. Guardian: This class gets a lot of HP and feats early on.Light-side Jedi Assembly Guide. By RED MIGHTY MORPHIN POWER RANGER. This guide fleshes out how to make the ultimate Jedi for your preferred playstyle. All builds are easily able handle the game solo on the hardest difficulty, even with additional self-imposed constraints. 5.If you want to focus on melee for sure go Jedi guardian, then Sith marauder. Focus on dex and make sure to take finesse and duel wielding feats early on to allow for high damage and defense. For starting class, I suggest Sentinel instead as KotOR II demands a bunch of skill checks that a Guardian -> Marauder cannot clear.Instagram:https://instagram. cz 1012 vs 712 So I just recently played through KOTOR for the first time and I made a Light Side Jedi Soldier/Guardian. I maxed power attack, two-weapon fighting, lightsaber mastery, and the rest were basically defensive things and focused all on Strength.The best powers in the game are unavailable to cast to those wearing armor. I personally think the strongest builds are Scoundrel 7->Consular. Focus on speed, valor, heal, some sort of crowd control (wave, insanity, stasis) and throw in force breach for tougher endgame segments. Anything else is up to you. fox and friends com mega deals Kotor 2 Party Builds. Bao-Dur: Unarmed Jedi Guardian. Save levels and convert him to a Jedi Guardian very early, since you certain feats will be messed up by converting later (particularly the unarmed damage feats). The idea here is to simply give Bao-Dur the dueling feats, master flurry and any gear that improves unarmed damage. christie clinic lab hours Caring for a child with autism requires parents to provide ongoing emotional and financial support. Autism can prevent children and adults from leading productive lives. Because of... showtimes bridgeport If you want to focus on melee for sure go Jedi guardian, then Sith marauder. Focus on dex and make sure to take finesse and duel wielding feats early on to allow for high damage and defense. For starting class, I suggest Sentinel instead as KotOR II demands a bunch of skill checks that a Guardian -> Marauder cannot clear.The Ultimate... Light-Side Consular. Single Handed Lightsaber. Warrior (yup, heading that one off at the pass for any other 80’s or 90’s kids out there) Canonical. LS/DS … henry ford medical center canton michigan Sentinel with INT 14 (Buff to 16 by level 8) will get a lot more out of the plot than a Guardian with INT 10. Implants are now tied to your constitution with the best unlocked at Level 18. So if you're going for a Sith Marauder maybe consider starting as a Consular to take advantage of Force Focus and the additional skill points. KOTOR 1. SPOILER Guide link : LS Scoundrel 7 / Consular 13. I've been asked a few times if i had a build guide for my previous scoundrel/consular posts and i'm seeing more and more post asking about great ways to build such a character. I decided to make a pretty detailed guide that should answer most of your questions, offer you some ... ethos dispo Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an awkward class to use in KotOR - a problem thankfully fixed in KotOR II.Save level + 3 points as a Scout so that you can max Persuade as a Jedi. So for instance, you need to have 11 skill points saved as a level 8 Scout, so that you can dump in 11 + 1 = 12 points into Persuade when you become a Scout 8/Guardian 1 i.e. level 9 character. 18 dex 10 con, 8str and 18 charisma. duke my chart log in Updated for Star Wars The Old Republic 7.3.1 patch SWTOR 7.3 Defense Guardian Tank Build Table of Contents Introduction Abilities Ability Tree Choices Ability Rotation Gear Tacticals Implants Updated: 7.3.1 (September 2023) Defense Guardian Tank Build Introduction Welcome to The Tank Club's Defense Guardian Tank Build for Star Wars: TheMace Windu. Mace Windu, a legendary Jedi Master who was an outstanding warrior and was widely considered one of the greatest swordsman ever in the Jedi Order, arguably second to Yoda in force abilities. Starting off with your character, I would say Soldier/Guardian is the best and most logically class choice for Windu.Jan 10, 2023 · Having force jump from the guardian class will help players get across the battlefield just like Anakin during the clone wars. Add force push and force valor and max those out for better use. Stats for this build are STR, ( 16 ) DEX, ( 10 ) CON, ( 10 ) INT, ( 10 ) WIS, ( 16 ) and CHR ( 11 ). insinkerator space saver p1 manual In this video, you can see how to walk through the whole Star Forge on max difficulty playing as Jedi guardian or as I call that Revan build. You are strong ...Introduction to Vigilance Guardian. Vigilance Guardians brand their foes with heavy, Force-empowered swings from their burning-hot lightsaber. Vigilance is pretty average when it comes to sustained, purely single-target DPS. It’s not one of the strongest specs, but it doesn’t have any glaring weaknesses in that department either. red lodge buzz facebook WalletHub selected 2023's best health insurance companies in North Carolina based on user reviews. Compare and find the best health insurance of 2023. WalletHub makes it easy to fi... county court 5 bexar county Yikes. Fighting Malak would be an absolute nightmare. This is extremely far from the "most powerful" and still has a lot of space for optimization. It's possible to create an optimal guardian build that kills Malak in two rounds and hits on every normal attack. 24.The Guardian starts with 4 Class Skills, which include Demolitions, Awareness, Persuade, and Treat Injury. It's worth noting that Class Skills cost 1 Skill Point to increase, while Cross-Class ... dayton ohio jail roster Dec 27, 2021 · An updated and more in-depth build guide video for the Jedi Guardian in KOTOR 1 and 2. Hopefully you find this helpful!- Huge thanks to my newest channel me... Overview. Force powers are gained based on jedi class. Consular 20 gains 25 powers (Jolee). Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). Scout 2/Guardian 18 gains 19 powers. Scout 2/Consular 18 gains 23 powers. Force points (mana) are based on class, wisdom, and charisma. Consular receive the most, guardians the fewest.